I feel that, like their previous project, mech arena will be well advertised. Although probably like all her latest projects.
While its competitor War Robots is leaving en masse players who have been with it for many years, due, apparently, to the madness in the latest updates. Mech arena let some of them in and some were pleasantly surprised.
It really seems to me that the game’s tactics are very cunning. At the first levels, the game throws you into matches with bots, and gradually adds living opponents equal to your skills.
But it’s too early for me to talk about this.
Mech Arena is a game from the infamous studio Plarium. The scandalous truth of which is that while some advertise it, others trash it. And even if it was advertised earlier.
It consists of mech battles https://luckycharmbingocasino.co.uk/games/ in modes usually 5v5, but sometimes 2v2. There are few tasks in these battles at the time of writing this blog, namely only 2. Capturing points or regular defmatch.
Several features can be highlighted:
Interesting battle mechanics. (Namely, if during the battle your mech was destroyed, then you can take another one from the list of vehicles you have, and the battle will not end until all the opponents’ mechs are destroyed.)
Subjectively. But I like the graphics, as well as the ability to put different types of guns in the hands of mechs, forming my own unique fighting machine, although you can only choose two. Somehow reminded me of the now dead Loadout.
The situation with donations is generally strange. Some write that donating in the game does not make such a difference, in contrast to which you can find reviews that once you cross the first division you begin to experience pain from players who have a wider wallet. Reviews on Google Play are sometimes a separate art form altogether.
Divisions work in reverse. That is, you start from the 10th and as you play you gradually move towards the first. Represents a kind of rank.
Mechs are in turn divided into classes
In the image they can be said to be in height. The initial average, has an abundance of acceleration, which allows you to quickly hide from under enemy fire while reloading. The one on the left is given second, and it is smaller and faster. With a special abundance of jumps, allowing you to land on the enemy from the air, or similarly escape from under fire, or throw off the enemy’s aim. You shouldn’t hope for a quick escape from the enemy in this way, because the maps for the most part are not vertical, but are not very large arena sizes. Well, on the right side there is a Juggernaut, which is a hefty colossus aimed at absorbing a significant dose of damage, and acts as a tank. A special abundance is a small but moderate supply of armor.
And this is not the entire range of swings available in the game, but simply those that can be easily obtained at the first levels, and which give a general idea of the gameplay.
All your combat vehicles, as well as their weapons, can be upgraded.
And this happens due to bootlocks, which, I must say, are generously poured in with increasing levels, completing both daily and weekly tasks, and after the battle a certain scale accumulates, upon filling which you will also be given bootlocks. And there are two such scales.
And yes, they won’t let you immediately equip your battle swallow with cool heavy rocket launchers, because every war machine here has an energy reserve that serves as a kind of barrier in the armament of your beloved, and this value increases due to pumping up the hull. I must say it’s a very long process, because loot from bootlocks naturally falls randomly, and onto a random hull and weapons. What actually entices you to play with all your garage exhibits, and not to fuck one specific fur. Which seems to me to be a plus.